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Advanced [show]


Anne Tattersall, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A deeply religious woman she believes everything happens for a reason. Animals are drawn to her, and she is able to talk to them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carter arts, while her mother instructed her in etiquette, music and courtly manner. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and she feels kind of lost in life

Ideals: Gifted. Flaws: Mundane, Depressed. Bonds: Religious, Rich. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Anne Tattersall, Female Human Fighter 3
Medium (4'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 9 (-1)18 (+4) 10 (+0)10 (+0)
Skills Religion +6, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Orc, Auran, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (100 gp).


Social Check DCs


Miles Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His brown eyes are slightly larger than normal.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Miles was born in the south. At a young age he loved to build and create. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in kukri use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to open a new tavern; and revenge

Ideals: Fighting, Athletic, Persistence. Flaws: Shy. Bonds: Job, Enemies. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Miles Watson, Male Half-Elf Bard 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)6 (-2) 9 (-1)15 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs


Sarah Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black hair, when down, is lengthy. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She is the product a well kept family trust fund and as such has never really known need. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels the way she acts is they only way to get by in the world; and someone believes her a fraud

Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Enemies, Military, Religious. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Sarah Meliamne, Female Half-Elf Commoner 13
Medium (4'11") Half-Elf, Chaotic Evil (CR 13)
Armor Class 9
Hit Points 30 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1

Possessions: 4000 gp. Violet garnet (300 gp). Moss agate (8 gp). Peridot (20 gp). Zircon (20 gp). Red-brown spinel (110 gp). Aquamarine (300 gp). Hematite (8 gp). Moss agate (8 gp). 1 Medium magic item.


Social Check DCs


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in grey turtlenecks beneath a violet coat with yellow slacks. He wears his silver hair down. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Gardener, Dalgal learned a great deal about his father's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: To be a Fletcher again; and expand his business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs


Nelkin Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the west. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Nelkin Kettlewhistle, Male Halfling Warrior 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 121 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 3 (-4)13 (+1)
Skills Arcana +7, Religion +7
Senses Passive Perception 6
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 9000 gp. Red-brown spinel (50 gp). Chrysoprase (80 gp). Brown-green garnet (50 gp). Canary diamond (2000 gp). White pearl (50 gp). Black pearl (700 gp). Alexandrite (700 gp). Citrine (80 gp). Red spinel (50 gp). Moss agate (16 gp). Star rose quartz (80 gp). Hematite (16 gp). Alexandrite (700 gp). Lapis lazuli (16 gp). Moonstone (80 gp). Brown-green garnet (50 gp). Black opal (800 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown armored body suit, with a simple red line shooting up and back down. He has shaved his head bald. His thin eyebrows rest above his beady brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: Born in the north to a Tanner, Nuraval learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Tanner.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Wizard 11
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 72 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 9 (-1)9 (-1)
Skills Sleight of Hand +7, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2600 gp. Fiery yellow corundum (500 gp). Amber (80 gp).


Social Check DCs


Juliana Kendal, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. She has shaved her head bald. She has a tattooed face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her job bores her to no end. She has decided to make it more interesting.

History: She was born at the edge of vast plains. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Regain custody of her son; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Criminal record, Adventurer, Nature, Slave, Family. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Juliana Kendal, Female Human Paladin 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp.


Social Check DCs

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