Greeba Bing, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. She is an epitome of beauty. She wears a feathered hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Halfling culture. She never wears the same outfit twice, unless she absolutely has to.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Artistic. Flaws: Insomniac, Racist. Bonds: Attractive, Religious. Occupation: Healer
Voice: American accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 95 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 3000 gp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1100 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Fire opal pendant on a fine gold chain (800 gp). Solid gold idol (900 gp). Black velvet mask with numerous citrines (70 gp). Gold music box (4000 gp). 1 Medium magic item.
Quarethon Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He sports a flattop crest cut. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Quarethon grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Glassblower job and began his own company from there.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 900 gp.
Az-Rans Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears black leather gloves, a black jacket, and tight pants. His white hair is braided into rings. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.
Motivation: A deep hatred of orcs; and expand his business
Ideals: Gifted, Philantrophist, Artistic. Bonds: Job, Enemies. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Violet garnet (1300 gp). 1 Minor magic item. 1 Minor magic item.
Biri Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and carries maces. She has done her best to style her white crest to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Biri was born the youngest of three triplets. Her parents enrolled her in a Fighter school at a young age so that she could practice her necromantic talents. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Family. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1800 gp. 1 Minor magic item.
Braak Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white broad hat and white clothes. He has a long white beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. Braak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Hedonist. Bonds: Immigrant, Enemies, Nature, Adventurer. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Ahinar Ariessus, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tan tunic with white highlights, and long blue pants that bunch up around her shoes. Her white hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.
History: Born to a pair of adventurers, Ahinar grew up listening to her father's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to trick people and travel the world for free.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends
Flaws: Ugly, Shy, Insane. Bonds: Military, Adventurer, Criminal record. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 8 (-1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Caramip Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a fancy tan dress, and sports empty pouches on her belt. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her gray eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is lazy, self-centered, vain, and jealous.
History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Attractive, Poor, Nature. Occupation: Miner
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!