Nelkin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is cut short with large spiked bangs in the front. His eyes are brown and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Jasper (70 gp). Red garnet (120 gp). Banded agate (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faral Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her tied-back hair is white. Her eyes are hazel and catlike.
Personality: She is fixated on the number 83. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her mother and her sister before her, after school she went straight into learning to become a Shipwright. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She doesn't get along with people that don't share her tastes; and doesn't want to be a shipwright and was forced into it by her family
Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Job, Family. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Jade Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel cloak and cross-gartered grey stockings. He keeps his long cinnamon fur kept up in a rat tail. His eyes are yellow and catlike.
Personality: Aggressive, abrasive, and angry, Jade embodies much of what other species detest in the Tabaxis. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Nature, Military. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Gilthur Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Gilthur would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Attractive, Military, Family. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 9
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has styled her brown hair well, parting it to the left. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Marastyr enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: The child of western immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Addict, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1100 gp. Banded agate (13 gp). Amber (80 gp). Golden yellow topaz (900 gp). Moonstone (40 gp). Red garnet (80 gp). 1 Minor magic item.
Beleth Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is generally well dressed albeit a few years behind the times. Her black hair is lengthy. Her eyes are a pleasant gold.
Personality: Calm and collected, she is a well trained Bounty Hunter. She has a small toy that she constantly fidgets with.
History: She is a Doppelganger in disguise. She moved out west to avoid the crime she committed. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Addict. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 14000 sp. Deep green spinel (100 gp). Golden pearl (100 gp).
Lidda High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean white cloak covering her clean studded leather. Her tied-back hair is golden. Her brown eyes dart from person to person.
Personality: This woman loves music and to teach people music more than just about anything. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Lidda was left her mother's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: To unite with her brother.
Ideals: Artistic. Flaws: Addict. Bonds: Family, Military. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 115 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (500 gp). Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (1100 gp). Solid gold idol (900 gp). A delicate brass dragon egg (30 gp). 1 Minor magic item.
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