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Advanced [show]


Three Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who sports brown clothing, slightly heavier than average wear. His brown fur is matted, messy, and big. His copper eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Three embodies much of what other species detest in the Tabaxis. Three is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Family. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Three Of Ebony, Male Tabaxi Paladin 6
Medium (6'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 60000 cp. Hematite (15 gp). Black pearl (1100 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. He wears his blonde hair up. He is baby faced.

Personality: Aggressive, abrasive, and angry, Alston embodies much of what other species detest in the Gnomes. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the west to a Engraver, Alston learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Alston Lingenhall, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 6 (-2)14 (+2)
Skills Perception +0, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 48000 sp. Emerald (800 gp). Coral (80 gp). Chrysoberyl (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thorin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: To prove his worth to the world; and he has decided he is irredeemable

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Criminal record, Military, Poor. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thorin Ungart, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel tunic with tan highlights, and long violet pants that bunch up around his shoes. His fur is red and curly. His eyes are yellow and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Actor. He then took over the family business and is one of the better Actor for hire.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sweet Wind, Male Tabaxi Ranger 20
Medium (5'2") Tabaxi, Neutral Evil (CR 20)
Armor Class 10
Hit Points 141 (20d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d10+3, Ranged +6 / 5d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1403

Possessions: 1700 pp. Onyx (40 gp). Fiery yellow corundum (400 gp). Blue quartz (4 gp). Chrysoberyl (160 gp). Red garnet (160 gp). Golden yellow topaz (300 gp). Red-brown spinel (160 gp). Pink diamond (4000 gp). Aquamarine (300 gp). Peridot (40 gp). Lapis lazuli (4 gp). Violet garnet (300 gp). White pearl (160 gp). Star rose quartz (40 gp). Blue quartz (4 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Pink pearl (160 gp).


Social Check DCs


Theren Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tan leather gloves, a tan jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He has styled his black hair well, parting it to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the west

Ideals: Joker, Entrepeneur. Flaws: Insane. Bonds: Slave, Attractive. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Theren Ofandrus, Male Elf Sorcerer 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs


Panana Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, but even with her fine clothing she looks run-down. Her red hair is wavy and long. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Flattery will make her almost putty in your hands.

History: Panana was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She ran away from her former home and has been making her living as a Bather for the past few years.

Motivation: Expand her business; and she is unsatisfied with her job

Flaws: Ugly, Selfish, PTSD. Bonds: Job, Poor. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Panana Maekkelferce, Female Gnome Commoner 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Three In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of hammers on her belt, each one with a opal on the hilt. Her black fur is drawn into a tight pony tail with a rose scrunchie. Her eyes are likewise amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Three took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Three In Shadow, Female Tabaxi Sorcerer 3
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1600 sp.


Social Check DCs

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