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NPC Generator

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Advanced [show]


Skirt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'7". She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and her gloved hand is found clutching a dagger. She keeps her long cinnamon fur kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She also is a firm believer in the womanly ideal.

History: Gifted from a young age, Skirt studied abroad. Her parents enrolled her in a Warlock school at a young age so that she could practice her druidic talents. She has drifted from career to career and currently works as a Painter.

Motivation: Sabotage a competitor; and revenge

Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Skirt In the Wind, Female Tabaxi Warlock 2
Medium (4'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)10 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 cp. Banded agate (16 gp). Chalcedony (40 gp). 1 Half-Plate.


Social Check DCs


Jo Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly rapiers and pickaxes. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She is baby faced.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Gifted from a young age, Jo studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has worked as a Bounty Hunter like her mother before her.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Jo Cherrycheeks, Female Halfling Ranger 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)11 (+0) 7 (-2)8 (-1)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Lorilla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a lot of dark rich colors, with gold accents. Her white hair is braided into rings. Her brown unseeing eyes seem to look past you.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Lorilla is combative with any and all who dare try her patience in the slightest.

History: Lorilla was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Joker, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Lorilla Oomtrowl, Female Gnome Warlock 5
Small (3'0") Gnome, Neutral Evil (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item.


Social Check DCs


Sannl Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman wears many layers of old clothing at all times. Her clothes are grease stained in places. She wears a wide-brimmed hat to hide her balding. Her thin eyebrows rest above her beady brown eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sannl was born in the east. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.

Motivation: Find a way to reverse the transformation of her brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Persistence, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Sannl Dankil, Female Dwarf Fighter 6
Medium (4'3") Dwarf, True Neutral (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 16 (+3)9 (-1)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Thorpe Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. His black hair is cut jaggedly and amateurishly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. His divine abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Gifted. Flaws: Addict, Fearful. Bonds: Attractive, Rich. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Thorpe Porridgepot, Male Halfling Adept 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 17 (+3)8 (-1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 1 Chain shirt. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Charles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is auburn. His eyes are likewise amber.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Charles Cumberbatch, Male Human Commoner 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Ahrim Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His dark red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Ahrim studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insane. Bonds: Family, Military. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Ahrim Moral, Male Tiefling Barbarian 8
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 77 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. Sardonyx (80 gp).


Social Check DCs

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