Kite Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'6" and wears a pastel costume with the symbols of magic on her torso. Her right leg appears badly burned and disfigured. She has styled her red fur well, parting it to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a Tanner, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Poor. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Fenriz Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He is muscular with a powerful set of arms. His hair, while still mostly red, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Ruler soon after.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Justice, Extrovert. Bonds: Rich, Job, Family. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 12000 cp.
Dean Sharps, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Brewer mother left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Disease, Antagonistic. Bonds: In love, Religious. Occupation: Server
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 400 gp.
Panana Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'5" and wears dark leathers with embroidery. Her right hand appears badly burned and disfigured. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are passionate and lively.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a font of random trivia from the lore and stories she has discovered
History: When she was but 8 years old her parents immigrated from the east. In her 15th year, her parents were killed by a giants raid, leaving Panana alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.
Motivation: Revenge.
Ideals: Logical. Flaws: Cynical. Bonds: Immigrant, Enemies. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His moppish white hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Fighting, Passionate. Flaws: Hedonist, Depressed. Bonds: Rich, Immigrant. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3
Possessions: 400 sp. 1 Breastplate.
Râsh Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright red hair and a scraggly beard. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Energy wise he seems alert and responsive.
History: Râsh was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of specialists.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Athletic, Professionalism. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +9 / 3d8+5, Ranged +6 / 3d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 sp. Golden yellow topaz (1300 gp). Azurite (15 gp). Carnelian (70 gp).
Synthrin Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fancy green dress. Her crest is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is greedy.
Ideals: Artistic, Gifted. Flaws: Secretive, Shy. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Holy water.
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