Chassath Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a green costume with the symbols of the sun god on her torso. Her brass crest is braided into rings. Her face is scarred and worn.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Rich. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 80000 cp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A silver and pearl hairclip (90 gp).
Everard Badger, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man likes to wear brown tank tops with black pants. He has moderate length silver hair. His fierce amber eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Religious, Enemies. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 89 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp.
Melissa Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a large yellow mantle and cape that has been intricately interwoven into her grey robe. She has a moderate pudge and is not very fit. Her long silver hair reaches down to her waist. Her brown eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Joker, Opinionated. Flaws: Secretive, Depressed. Bonds: Nature. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Black pearl (600 gp).
Claira Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries a battered greatsword and tarnished longbow as well. Her brown hair is heavily combed to the left. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: The child of a Mason, who enjoyed hunting, Claira was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Fighting, Persistence. Bonds: Attractive, Nature, Criminal record. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Red-brown spinel (110 gp).
Mastema Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green vest and prefers yellow and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blue hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is lazy and tries to find solutions quickly.
History: The child of northern immigrants she idolized her mother. A few years later when the east was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Lazy, Depressed. Bonds: Immigrant. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Dara Estevan, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern woman wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her hair is greying and her face has many wrinkles. She has gray eyes and a yellow hat with a tan feather.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born on a small isolated farm. Her first spouse was a Sailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Nature, Family. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Zepar Delight, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his quarterstaff. He wears a feathered hat to hide his balding. His eyes are likewise silver.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Persistence, Entrepeneur, Artistic. Flaws: Racist. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp. Rock crystal (20 gp). Smoky quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!