Trail Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long brown fur kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Trail reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Golden pearl (130 gp). Bloodstone (80 gp). Coral (130 gp).
Cressel Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to be a servant again
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Attractive. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He carries a battered longbow and tarnished scimitar as well. He keeps his long brown fur kept up in a rat tail. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Emerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.
History: The child of a Sage, who enjoyed hunting, Emerald was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Justice. Bonds: Nature, Religious. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 74 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 1000 gp. Rock crystal (50 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item.
Cairn Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His dark red hair is thinning but still full. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Cairn hails from a village terrorized by gnolls. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Attractive, Enemies. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 250 gp.
Gerbo Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. He sports a long auburn beard, and similarly colored long hair. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of orcs; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 79 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Terran
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Gold music box (2000 gp). Brass mug with jade inlays (300 gp). Jeweled anklet (2000 gp). Jeweled gold crown (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Black velvet mask with numerous citrines (180 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Gold dragon comb with red garnet eye (400 gp). 1 Medium magic item.
Dondon Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports white clothing, slightly heavier than average wear. He keeps his auburn hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Dondon was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Layabout.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Mundane, PTSD. Bonds: Attractive, Job. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1500 sp. 1 Average lock.
Bryseis Absence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black coat over a blue low-cut shirt, and a top hat upon her head. She wears a colorful flower in her brown hair. She has silver eyes and a black hat with a blue feather.
Personality: She dislikes all the random violence that takes place in the north. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Many giants want her driven away.
Ideals: Pacifist, Extrovert, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 10000 cp. 1 Minor magic item.
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