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NPC Generator

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Advanced [show]


Ea Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her long brown hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Ea took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Ea Brilliance, Female Tiefling Adept 3
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Armara Peace, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a small hat to hide her balding. Her eyes are gold and she is always smoking a pipe.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Fletcher business at a young age. Her childhood dream was to be a Interpreter, but she was a colossal failure. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: She wants to get laid; and wants a kiss

Ideals: Athletic. Bonds: Attractive, Job, Has a crush, Religious. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Armara Peace, Female Tiefling Bard 9
Medium (4'8") Tiefling, Neutral Good (CR 9)
Armor Class 10
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 600 gp. Lapis lazuli (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Adelaide Gentry, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey pants and tee shirts. She carries with her a set of warhammers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her brown hair is well kept. She has a tattooed face.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She cannot resist a sob story and will often dote over anyone who has one.

History: A powerful slaver made her what she is. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She used her abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Adelaide Gentry, Female Human Adept 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 7 (-2)10 (+0)
Skills Investigation +2, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Hematite (10 gp).


Social Check DCs


Tricking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to cover his moderate length yellow fur. His eyes are a pleasant yellow.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born to a pair of adventurers, Tricking grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). After a long history of fighting, Tricking and his spouse have recently divorced.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Poor. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Tricking Grass, Male Tabaxi Fighter 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs


River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears brown cloth garments or leather armor. Her lavender fur is singed and shortened. She has gleaming, smiling yellow eyes.

Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: River was born the youngest of three triplets. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Family, Military. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

River Shoe, Female Tabaxi Rogue 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 5 (-3)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 7
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his auburn hair well, parting it to the right. He has a dull look in his blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Religious, Adventurer, Has a crush. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Birkenhead, Male Human Fighter 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who usually wears his brown robe and has his nunchaku always slung over his shoulder, he is not a threatening figure. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His fierce blue eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Beast would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a brothel owner, Beast was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Beast was left his mother's suit of armor and trained in its use and care. He became a Painter soon after.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Military, Mentor, Job, Adventurer. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Beast Of Claws, Male Tabaxi Bard 1
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp. 1 Masterwork Musical instrument.


Social Check DCs

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