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NPC Generator

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Advanced [show]


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gomory was born the youngest of three triplets. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Gomory Nash, Male Human Druid 7
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Brown-green garnet (90 gp).


Social Check DCs


Nedda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a white costume with the symbols of the sun god on her torso, marred by beers. She wears a feathered hat to cover her moderate length black hair. She wears large thick round spectacles.

Personality: Abrasive and pushy, she has a hard time making friends. She also has developed a complete distrust of the Stableman profession.

History: Born to a pair of adventurers, Nedda grew up listening to her mother's many stories. Through the years after Nedda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Nedda's mother didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she feels kind of lost in life

Flaws: Ugly, Antagonistic, Depressed. Bonds: Job, Adventurer. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Nedda Jamjar, Female Halfling Monk 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Menny Munggen, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her feathered hat is riddled with cuts and holes. Her green eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She enjoys reading and quiet.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Cynical. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Menny Munggen, Female Gnome Barbarian 6
Small (3'4") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 69 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)15 (+2) 9 (-1)17 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anbera Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman tends to wear a large grey jacket, and sports empty pouches on her belt. She has wavy red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Anbera wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a criminal king-pin and mafia family Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted arcane powers by her dying sister.

Motivation: A rival would like her out of the picture; and to clean up the streets

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Criminal record, Guardian. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Anbera Silveraxe, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Ridaro Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her black hair up in a very large beehive style do. She has several tiny amber earrings on each ear.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Body Guard business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and she has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Ridaro Tealeaf, Female Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Kerkad Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears professional attire. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has gold eyes and a green hat with a brown feather.

Personality: Stoic and calm, he prefers to meditate than take action. He can't help but pocket interesting objects he comes across

History: Born in the west his family was never financially stable. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Gifted. Bonds: Attractive, Criminal record, Poor. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Kerkad Xephyrbahnor, Male Dragonborn Commoner 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Baern Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Baern would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Baern and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Military, Immigrant, Religious. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Baern Balderk, Male Dwarf Ranger 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 120000 cp. Sardonyx (40 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Chrysoberyl (50 gp).


Social Check DCs

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