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NPC Generator

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Advanced [show]


Qemuel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is wearing colorful clothing, dressed as a Map Maker. He has moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qemuel took refuge in the large cave and found the beat up club and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and to protect his home

Ideals: Justice, Gifted, Optimist. Bonds: Attractive, Nature, Guardian. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Qemuel Sage, Male Tiefling Fighter 5
Medium (5'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Tricking Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a worn and beaten armor. Her white fur is drawn into a tight pony tail with a rose scrunchie. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Her tongue was cut out and she uses sign language. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Tricking was born in the north. At a young age she loved to build and create. A gifted student she started as a Fletcher, but she got bored and became a Seamstress. She struck the Seamstress job and began her own company from there.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and sabotage a competitor

Ideals: Persistence. Flaws: Disease, Impulsive. Bonds: Job, Adventurer. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Tricking Wind, Female Tabaxi Aristocrat 4
Medium (5'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cask Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length beige fur. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Cask embodies much of what other species detest in the Tabaxis. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To unite with his brother.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Cask Of Stars, Male Tabaxi Paladin 13
Medium (5'11") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 100 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 16 (+3)8 (-1)
Skills Athletics +5, History +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Azurite (10 gp). Sard (30 gp). Fire opal (1600 gp). Deep blue spinel (400 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan tunic with white highlights, and long blue pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Eldon was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable.

Ideals: Optimist. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Eldon Reese, Male Gnome Druid 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 6 (-2)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 280 gp. Black velvet mask with numerous citrines (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Pijjirik Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, black, dusty cloak. His crest, while still mostly rusty, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has worked as a Interpreter like his father before him.

Motivation: Further expansion of business; and to protect his home

Ideals: Artistic. Flaws: Impulsive, Fearful. Bonds: Job, Guardian. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Pijjirik Baharoosh, Male Dragonborn Fighter 7
Medium (6'7") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Athletics +6, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dariff Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is smooth and relatively long. Her brown eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She plays an instrument quite well.

History: She was born into a rich family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hasn't been sleeping well lately.

Motivation: She is greedy; and further expansion of business

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Attractive, Rich. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Dariff Fallack, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 280 gp.


Social Check DCs


Keth Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light black in addition to tight pants. His white hair is long and unkept. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Keth Clifford, Male Half-Orc Wizard 7
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)9 (-1) 17 (+3)8 (-1)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Jasper (80 gp). Malachite (8 gp). Moss agate (8 gp). 1 Minor magic item.


Social Check DCs

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