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NPC Generator

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Advanced [show]


Gillyd Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of lances, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She wears a broad hat to cover her moderate length golden hair. Her brown eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her father raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Fighting, Optimist. Bonds: Attractive, Rich, Nature. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Gillyd Holderhek, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Ellyjoybell Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her skin is fair and her fingers are delicate and long. She has wavy black hair. Her eyes are gray.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ellyjoybell was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ellyjoybell took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Map Maker again; and doesn't want to be a gardener and was forced into it by her family

Ideals: Justice, Joker, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Ellyjoybell Nackle, Female Gnome Bard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Just what you see.


Social Check DCs


River Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her lavender fur is knotted and matted. Her fierce amber eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a font of random trivia from the lore and stories she has discovered

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, River has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and an old rival family wants her found

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

River Of Clay, Female Tabaxi Adept 5
Medium (6'3") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Nagrette Kendall, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tattered old clothes. Her golden hair is well kept. Her thin eyebrows rest above her beady green eyes.

Personality: Always inclined to offer people food she seems plenty friendly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spice Merchant arts, while her mother instructed her in etiquette, music and courtly manner. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.

Motivation: She is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Enemies, Rich. Occupation: Spice Merchant

Voice: Shortens vowels

Attributes [hide]

Nagrette Kendall, Female Half-Orc Druid 12
Medium (4'7") Half-Orc, Neutral Good (CR 12)
Armor Class 11
Hit Points 83 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: A delicate brass dragon egg (10 gp). Golden circlet with four aquamarines (6000 gp). Carved bone or ivory statuette (10 gp).


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has done his best to style his white hair to look like a famous performer. His eyes are a pleasant gray.

Personality: He has always had a great fascination with Half-Orc culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.

Motivation: Seeks redemption; and he desires power and/or immortality

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Adventurer, Immigrant, Criminal record. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Tim Marley, Male Human Wizard 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 57 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1000 gp. Black pearl (400 gp). Aquamarine (400 gp). Freshwater pearl (16 gp). Golden yellow topaz (400 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Light, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His dark red hair is still thick. His ears are large.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: He got into the Healer business at a young age. He was an athlete and attended two major summer competitions. He never won. He has worked as a Healer like his mother before him.

Motivation: To be a Hunter again.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Valafar Light, Male Tiefling Barbarian 4
Medium (5'4") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white fur is knotted and matted. This hazel eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many brigands want him driven away.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Enemies, Family. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Shivering Mist, Male Tabaxi Ranger 9
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 170 pp. Red garnet (70 gp). Alexandrite (400 gp).


Social Check DCs

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