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Advanced [show]


Great On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is still thick. His eyes are yellow and beady.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Great hails from a village terrorized by gnolls. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Great On the Mountaintop, Male Tabaxi Warlock 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 110 gp.


Social Check DCs


Amnon Soft, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His chestnut hair, when down, is lengthy. His eyes are black.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Bookbinder, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Bookbinder again.

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Amnon Soft, Male Tiefling Bard 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Rose (30 gp). Rose (30 gp). Jet (130 gp). Fire opal (700 gp). Golden yellow topaz (300 gp).


Social Check DCs


Naeris Othronus, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He has decided he is irredeemable; and revenge

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Family, Enemies. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Naeris Othronus, Male Elf Cleric 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Frug Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this western man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His golden hair is styled in orderly dreadlocks. He has brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Frug grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Philantrophist. Flaws: Fearful, PTSD. Bonds: Adventurer. Occupation: Sage

Voice: Whispers

Attributes [hide]

Frug Ironhide, Male Gnome Paladin 6
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills History +2, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


Decarabia Allure, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears professional attire and is in decent physical shape. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her eyes, though not visible through her cowl, are silver.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Decarabia Allure, Female Tiefling Wizard 5
Medium (4'8") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 18 (+4)10 (+0) 9 (-1)17 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Black pearl (1100 gp). Malachite (10 gp). Rhodochrosite (10 gp).


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fine chain shirt which she covers with red colored cloaks and clothing and is in decent physical shape. She wears her red hair down. Her face is covered beneath a completely black helmet.

Personality: She exudes charisma. She is a tour de force of persuasion. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by goblins. Merla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: A rival would like her out of the picture; and someone believes her a fraud

Bonds: Attractive, Enemies, Rich, Adventurer, Criminal record. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Merla Warmwater, Female Halfling Rogue 5
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. Violet garnet (500 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Adelaide Ogden, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. Her black hair is still thick. Her brown eyes lackadaisically let the world flow into them.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Adelaide was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and to prove her worth to the world

Flaws: PTSD, Impulsive. Bonds: Job, Family. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Adelaide Ogden, Female Human Commoner 9
Medium (5'7") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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