Mijira Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has a moderate pudge and is not very fit. Her copper crest is greasy and uncared for. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Religious, Job. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp. Rhodochrosite (15 gp). Alexandrite (700 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a brown collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She keeps her long beige fur kept up in a rat tail. She has yellow eyes and a brown hat with a black feather.
Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and she wants revenge against drow
Ideals: Athletic. Flaws: Insane. Bonds: Enemies, Slave, Criminal record. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 31 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 7 (-2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30 pp.
Cecily Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has wavy white hair. Her eyes, though not visible through her cowl, are green.
Personality: She dislikes all the random violence that takes place in the south. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Rich, Job. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Iolite (60 gp). Black pearl (1200 gp). 1 Minor magic item.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear grey pants and tee shirts. He has no hair. He is baby faced.
Personality: Calm and collected, he is a well trained Herbalist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Herbalist business at a young age. He has had some formal writing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, In love. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 350 gp. 1 Half-Plate.
Bagga Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'5", this man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bagga was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep; and to be a animal trainer again
Ideals: Entrepeneur. Flaws: Racist, Shy, Insomniac. Bonds: Job. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 6 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drenna Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered warhammer and tarnished bow as well. Her chestnut hair is knotted and matted. She has brown eyes and a white hat with a black feather.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She is lazy and tries to find solutions quickly.
History: When she was but 3 years old her parents immigrated from the east. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Lazy. Bonds: Immigrant. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 280 gp.
Sun Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black fur is heavily combed to the left. He has a dull look in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Farmer in town.
History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sun took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Fighting, Gifted. Bonds: Job, Rich, Nature. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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