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Tana Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears bulky blue painted plate armor. Her hair is blonde and very short. Her eyes, though not visible through her cowl, are gray.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Tana lived on a farm with her mother, near the main road leading to a nearby town. One day when Tana was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Tana was heart-stricken from the event, and her father started working long hours to provde for them. She has since lost track of the people in her past.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Joker. Flaws: Impulsive, PTSD. Bonds: Family, Adventurer. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Tana Ironhide, Female Gnome Monk 8
Small (3'3") Gnome, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 4000 sp. Carnelian (80 gp). Iolite (80 gp). Aquamarine (200 gp).


Social Check DCs


Bhevek Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Job, Military, Family, Adventurer. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Bhevek Glenfellow, Male Halfling Warlock 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Dimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Spice Merchant and found it very stressful. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and wants his loneliness to end

Ideals: Opinionated, Fighting. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Dimble Gimlen, Male Gnome Paladin 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Immeral Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: A rival would like him out of the picture; and regain custody of his son

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Family, Criminal record. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Immeral Thompson, Male Half-Elf Fighter 15
Medium (5'9") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 116 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6

Possessions: 2000 gp. Old masterpiece painting (400 gp). Cloth of gold vestments (80 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (1800 gp). Gold dragon comb with red garnet eye (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). A silver and pearl hairclip (100 gp). Finely wrought small gold bracelet (100 gp). Gold music box (2000 gp). Silver comb with moonstones (500 gp). Solid gold idol (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and wears baggy brown pantaloons and a white scarf. Her right hand appears badly burned and disfigured. She has wavy white hair. Her violet eyes dart from person to person.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Flaws: Selfish. Bonds: Immigrant. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Therlin Burrowfound, Female Dwarf Rogue 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 7 (-2)10 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Panana Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. She has a long red ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.

Personality: Overbrimming with self-confidence, Panana isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born in the north to a Shepherd, Panana learned a great deal about her mother's area of expertise. She has had some formal singing training, and achieved minor success. She has set out to sabotage the competition.

Motivation: Expand her business; and to be a detective again

Ideals: Fighting, Impeccable, Artistic. Flaws: Racist. Bonds: Job. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Panana Nopenstallen, Female Gnome Wizard 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 350 gp. Rhodochrosite (10 gp).


Social Check DCs


Sun Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He wears a colorful flower in his white fur. He has gleaming, smiling yellow eyes.

Personality: Sun speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: Sun hails from a village terrorized by illithids. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by illithids. Sun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Military, Enemies. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Sun Of Shadows, Male Tabaxi Monk 3
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)4 (-3) 15 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Chrysoberyl (120 gp). Alexandrite (500 gp). Iolite (80 gp).


Social Check DCs

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