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NPC Generator

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Advanced [show]


Rendar Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his glaive ready. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast mountains. He was taken from his home at a very young age. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Justice. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Rendar Law, Male Half-Orc Aristocrat 7
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Deep green spinel (70 gp). Star ruby (1100 gp). Black pearl (700 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man wears rags and sports a simple walking cane. His cinnamon fur is long and unkept. His eyes are copper and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Lone Of Storm, Male Tabaxi Ranger 3
Medium (6'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Theodoric Blackwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a club. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Persistence, Joker. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Theodoric Blackwood, Male Human Adept 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 370 pp. 1 Minor magic item.


Social Check DCs


Eldeth Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and wears just a grey suit. Her auburn hair is heavily combed to the left. She has gleaming, smiling violet eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Eldeth was born the youngest of three triplets. After coming to the age of reason, Eldeth took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.

Motivation: She doesn't get along with people that don't share her tastes; and find a way to reverse the transformation of her sister

Ideals: Gifted, Impeccable. Bonds: Family, Enemies, Rich. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Eldeth Dankil, Female Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Nija Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her right hand appears badly burned and disfigured. Her hair is dark red and curly. Her eyes are likewise white.

Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered south to less war torn lands. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants a kiss

Flaws: Shy, Insomniac, PTSD. Bonds: Nature. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Nija Haunted, Female Tiefling Fighter 2
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Stealth +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4

Possessions: 260 gp.


Social Check DCs


Donella Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of quarterstaffs, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears her red hair up. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She plays an instrument quite well.

History: The child of eastern immigrants she idolized her father. Over the years she perfected her riding and shooting skills. She left for the east, certain she would find work there.

Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Artistic. Bonds: Attractive, Immigrant, Nature. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Donella Wildwander, Female Gnome Warlock 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. Black pearl (600 gp). Zircon (30 gp). Sardonyx (30 gp). 2 Antitoxin.


Social Check DCs


Dustin Hadleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears tight fitting clothing which further accentuates his frame. His long auburn hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west his family was never financially stable. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: He has a crush on the local Guard; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor, Criminal record, Has a crush. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Dustin Hadleigh, Male Human Cleric 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 17 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 10 pp. A delicate silver chain set with a tourmaline (60 gp). Solid gold idol (800 gp). Solid gold idol (800 gp).


Social Check DCs

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