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Advanced [show]


Jarsali Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case and is in decent physical shape. Her red hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist. Bonds: Enemies, Poor, Debt. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jarsali Yaeldrin, Female Elf Paladin 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Bloodstone (70 gp). Deep blue spinel (600 gp). Pink pearl (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Veit Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a grey suit. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Immigrant, Rich, Slave. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Veit Battlehammer, Male Dwarf Rogue 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 8 (-1)8 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Dariff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her golden hair is cut short. She is baby faced.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a very good compulsive liar and kleptomaniac.

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Mundane, Disease. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Dariff Bigtoe, Female Dwarf Expert 9
Medium (4'2") Dwarf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 81 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 20 (+5)16 (+3) 14 (+2)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Aquan, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 60 pp. Rose (30 gp). Smoky quartz (30 gp). Coral (140 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey tunic with white highlights, and long brown pants that bunch up around her shoes. She is portly but not overly obese. Her blonde hair has been sun bleached extensively. She has hazel eyes and a grey hat with a white feather.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She also has developed a complete distrust of the Sculptor profession.

History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dilettante work with an outfit from a few towns over. Dilettante work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Dilettante for the past few years.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Flaws: Racist. Bonds: Job, Rich. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Gillyd Ungart, Female Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)12 (+1) 15 (+2)5 (-3)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Ethereal Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears pastel cloth garments or leather armor. He has no fur. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy, Disease, Racist. Bonds: Religious. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ethereal Paws, Male Tabaxi Wizard 13
Medium (6'1") Tabaxi, Lawful Neutral (CR 13)
Armor Class 12
Hit Points -2 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 200 pp. Silver comb with moonstones (900 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Andram Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long white hair kept up in a rat tail. His white eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Athletic, Opinionated. Flaws: Fearful. Bonds: Mentor. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Andram Divinity, Male Tiefling Cleric 17
Medium (6'0") Tiefling, Neutral Good (CR 17)
Armor Class 12
Hit Points 128 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Medicine +9, Stealth +8
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 11000 gp. Emerald (800 gp). Smoky quartz (30 gp). Hematite (14 gp). Zircon (30 gp). Aquamarine (1200 gp). Brown-green garnet (130 gp). Jet (130 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Lapis lazuli (14 gp). Chrysoprase (30 gp). Obsidian (14 gp). Black pearl (1200 gp). Citrine (30 gp). Deep green spinel (130 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Jet (130 gp).


Social Check DCs


Cairn Soft, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has moderate length red hair. His eyes are black and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His mother raised him in a mountain cabin. He worked as a nervous Hunter and found it very stressful. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Cairn Soft, Male Tiefling Druid 4
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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