Travok Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in grey turtlenecks beneath a brown coat with black slacks. His black hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments
History: When he was but 8 years old his parents immigrated from the north. After coming to the age of reason, Travok took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Quick Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple pastel robe with violet stripes complete with hood. Her white fur is lengthy and is close to two feet long. She has gleaming, smiling yellow eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She receives visions of the future at random moments
History: Sold as a small child to a brothel owner, Quick was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Bonds: Mentor, Immigrant, Adventurer. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 47 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Jet (70 gp). Obsidian (7 gp). Deep blue spinel (600 gp). Black opal (1000 gp). Golden pearl (70 gp). Emerald (1000 gp). Brown-green garnet (70 gp). Rich purple corundum (1000 gp). Black pearl (600 gp). Chrysoprase (20 gp). 1 Medium magic item.
Vicky Marlee, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She has a large brown mantle and cape that has been intricately interwoven into her white robe. She wears her hair in dreadlocks. Her brown unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Vicky was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found.
Flaws: Disease, Antagonistic. Bonds: Family, Poor. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 71 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Just what you see.
Mûglûk Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His black hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Justice, Artistic. Flaws: Hedonist. Bonds: Rich. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 sp.
Beloril Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a simple brown robe with black stripes complete with hood. His whole body is exceptionally muscular. With a patchy golden beard and wild golden hair. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them
History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Poor. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. Sardonyx (60 gp). Chrysoprase (60 gp). Moss agate (16 gp). Carnelian (60 gp).
Lia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly blonde, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Justice. Flaws: Impulsive, Shy. Bonds: Nature, Family. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 6 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 100 gp. Blue quartz (6 gp). 1 Masterwork Uncommon Weapon.
Olgoth Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His hair is chestnut and curly. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Olgoth embodies much of what other species detest in the Half-Orcs. He is harsh and unforgiving.
History: He was born in the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Sylvan, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 30000 cp. Citrine (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
