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NPC Generator

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Advanced [show]


Iados Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood. He wears his black hair down. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the east. He struck it rich when he found rare goods in large quantities. He has worked as a Shipwright like his father before him.

Motivation: He is greedy; and further expansion of business

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Immigrant, Job. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Iados Horror, Male Tiefling Warrior 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Suhnae Nailo, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple tan robe with red stripes complete with hood. His whole body is exceptionally muscular. His hair is short and silver. He has blue eyes and a tan hat with a red feather.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Elf Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Immigrant, Military, Adventurer, Religious. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Suhnae Nailo, Male Elf Barbarian 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)8 (-1) 16 (+3)15 (+2)
Skills Nature +1, Perception +5
Senses Passive Perception 15
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tana Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tan coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her hair is white, silky, and of moderate length. Her brown eyes are slightly larger than normal.

Personality: While she acts the brute, she is far gentler than she would appear. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Bather and was forced into it by her family; and she has passion for adventuring and risk

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Tana Fiddlefen, Female Gnome Adept 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 16 (+3)6 (-2)
Skills Animal Handling +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 8000 sp.


Social Check DCs


Tatyan Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears light armors faded through time and improper care. She has wavy copper crest. Her eyes are a pleasant red.

Personality: She acts crazy and hedonistic. She is skeptical of what others tell her and is slow to trust.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Ugly, Hedonist, Shy. Bonds: Criminal record. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Tatyan Lhamboldennish, Female Dragonborn Barbarian 2
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Nature +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 250 gp.


Social Check DCs


Adrik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adrik took refuge in the old dungeon and found the beat up bow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Rich, Nature. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Adrik Dankil, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Trynnicus Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His crest is brass and curly. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Trynnicus Jerynomonis, Male Dragonborn Expert 9
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 8
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4

Possessions: 50 pp.


Social Check DCs


Koeth Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He wears his chestnut hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Koeth's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Koeth and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Religious. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Koeth Mitchell, Male Half-Elf Druid 4
Medium (5'3") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Star rose quartz (80 gp). Blue quartz (14 gp). Moss agate (14 gp).


Social Check DCs

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