Damaia Strength, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green feathered hat and green clothes. Her purple hair is matted, messy, and big. Her eyes are likewise gold.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She takes great joy in being the best Shoemaker in town.
History: The child of a Ruler, who enjoyed hunting, Damaia was taken on many hunting expeditions. When Damaia reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Shoemaker soon after.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Flaws: Ugly, Fearful. Bonds: Guardian, Job, Nature, Military. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 9
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Black pearl (1200 gp). Amber (110 gp). Blue quartz (11 gp).
Guy Kendall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his white hair in a pixie cut. His fierce blue eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Optimist, Fighting, Entrepeneur. Bonds: Poor, Nature. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2700 gp. Malachite (11 gp). Star rose quartz (30 gp). Smoky quartz (30 gp). Iolite (30 gp). Eye agate (11 gp). Coral (90 gp). Malachite (11 gp).
Kiirith Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. His black crest is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kiirith was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting, Professionalism, Persistence. Flaws: Ugly, Selfish. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Ronk Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean black cloak covering his clean studded leather. His silver hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He enjoys reading and quiet.
History: Ronk was born with his father's beautiful face. He dropped out of school before completing his studies. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane, Depressed. Bonds: Attractive, Job. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp.
Emeny Garrick, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her golden hair up in a very large beehive style do. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a logical person and will generally grow upset if things defy logic and science.
History: Emeny was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world; and to reunite with her old friends
Ideals: Disciplined, Logical. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 105 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1900 gp. Moss agate (7 gp). Iolite (40 gp). Fiery yellow corundum (800 gp). Obsidian (7 gp). Black pearl (800 gp). Brown-green garnet (40 gp). Red spinel (40 gp). Emerald (800 gp). Banded agate (7 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is dressed in a clean pastel cloak covering her clean studded leather. Her fur is gray, silky, and of moderate length. She has amber eyes.
Personality: She is almost excessively polite to everyone, even when angry. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: Wants her loneliness to end; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 96 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Undercommon, Goblin, Infernal, Druidic
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: 5000 gp. Rich purple corundum (900 gp). Violet garnet (400 gp). Violet garnet (400 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Black pearl (400 gp). Hematite (16 gp). Alexandrite (400 gp). Freshwater pearl (16 gp). Black pearl (400 gp). Blue sapphire (900 gp). Azurite (16 gp). Obsidian (16 gp). Azurite (16 gp). Black pearl (400 gp). Deep blue spinel (400 gp).
Seraphina Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman typically wears red cloth garments or leather armor. Her black hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Barrister in town.
History: Born to a Engraver, her father struggled to pay the bills. She was an apprentice working in her father's forge. She has achieved small success as a Barrister.
Motivation: Further expansion of business.
Ideals: Justice. Bonds: Poor, Job, Religious. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!