Wrenn Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to hide his balding. His fierce blue eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When Wrenn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of brigands; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Impulsive. Bonds: Enemies, Religious, Military. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Zagga Kimberly, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Zagga is depressed about a lot of things. She tends to be a nihilist. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others.
Flaws: Insomniac, Depressed, Fearful, Ugly. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 90 pp. Brown-green garnet (40 gp). Lapis lazuli (6 gp). Hematite (6 gp). Smoky quartz (70 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyra Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a green suit, black shirt, and white tie. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the east; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Joker, Extrovert, Entrepeneur. Bonds: Job. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 112 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 7000 sp.
Buvvie Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern woman wears professional attire. Her hair, while still mostly golden, has prominent grey streaks. She has gray eyes and a tan hat with a yellow feather.
Personality: She is very quiet and rarely speaks above a whisper. A true patriot, Buvvie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a Junk Dealer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Traulam Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses well, typically a more casual-formal manner. She has a very tight haircut. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Traulam was born the youngest of three triplets. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. She is untrained/undisciplined, which makes her dangerous.
Motivation: To prove her worth to the world.
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Attractive, Family. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2900 sp.
Portia Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman typically wears white cloth garments or leather armor. She is muscular with a powerful set of arms. Her hair is silver and curly. She has several tiny jet earrings on each ear.
Personality: She is irascible and easily irritated. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Portia and her spouse have recently divorced.
Motivation: She uses money and sex appeal to get what she needs; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Freshwater pearl (14 gp). 3 Smokesticks. 4 Holy water.
Melech Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 4 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Melech and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Melech discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Melech fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 150 pp. Sard (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!