Fistula Huckabee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is black, silky, and of moderate length. Her hazel eyes peer out from beneath her Stetson black hat.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 sp. Brass mug with jade inlays (500 gp). Solid gold idol (300 gp).
Edge Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a brown suit, pastel shirt, and brown tie. Her fur, while still mostly gray, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the north. Her family was turned out during the war. She and her family wandered north to less war torn lands. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated. Flaws: Insane, PTSD. Bonds: Immigrant, Attractive. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item.
Shifting Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is physically well-built. His brown fur has been sun bleached extensively. He has copper eyes and a brown hat with a pastel feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: He got into the Spice Merchant business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Flaws: Antagonistic, Selfish. Bonds: Attractive, Job, Mentor. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 20000 sp. Golden yellow topaz (900 gp). Hematite (8 gp). Pink pearl (100 gp).
Gilkass Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a clover on it. She sports a flattop crest cut. Her thin eyebrows rest above her beady red eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Her mother raised her in a mountain cabin. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1900 sp.
Fragrant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has moderate length white fur. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry his sister to traveling adventurers.
Ideals: Professionalism, Justice. Bonds: Attractive, Poor. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Theriatis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Glassblower. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length red hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.
History: Theriatis lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (600 gp).
Drogo Langston, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His auburn hair is braided into rings. He is baby faced.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.
History: He is a Yochlol in disguise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Adventurer, Rich. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 270 gp. 3 Acid flasks.
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