Edge Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple brown robe with green stripes complete with hood. His gray fur is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful necromancer made him what he is. A gifted student he started as a Mason, but he got bored and became a Knight. He then took over the family business and is one of the better Knight for hire.
Motivation: To be a Mason again; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Mentor, Job. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 pp. Tiger eye turquoise (9 gp). Black star sapphire (700 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roywyn Timbers, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses like a well dressed Butcher does. Her blonde hair is well kept. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Stoic and calm, she prefers to meditate than take action. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Roywyn hails from a village terrorized by drow. A gifted student she started as a Mason, but she got bored and became a Butcher. She has since lost track of the people in her past.
Motivation: A deep hatred of drow; and she is unsatisfied with her job
Ideals: Disciplined. Bonds: Job, Attractive, Family, Enemies. Occupation: Butcher
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Aquan, Druidic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp. Obsidian (6 gp). Blue star sapphire (1400 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp).
Doudra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red crest is drawn into a tight pony tail with a dagger scrunchie. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses divination through singing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She is untrained/undisciplined, which makes her dangerous.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and marry her sister to traveling adventurers
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Family, Job. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee.
Nogu Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She got into the Tanner business at a young age. While studying, she fell in love. They married and had a son. She became a Tanner soon after.
Motivation: Sabotage a competitor; and wishes to resurrect an old love
Ideals: Fighting, Athletic. Bonds: Job, In love. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Climber’s kit.
Silvo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the east. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Silvo began to lead the lost caravan. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 23 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Sardonyx (30 gp).
Merihim Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely black suit with brown socks and a vest with buckled shoes. He has wavy chestnut hair. His eyes are black and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Seamstress, his father struggled to pay the bills. He moved out south to avoid the crime he committed. He has since lost track of the people in his past.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Portia Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She is physically well-built. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel.
Personality: A skeptical and narcissistic woman, Portia's first love is herself. Her second love is also herself. Energy wise she seems alert and responsive.
History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Impeccable, Professionalism, Entrepeneur. Bonds: Criminal record. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1100 gp. A delicate silver chain set with a tourmaline (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!