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NPC Generator

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Advanced [show]


Pyra Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a black Stetson hat and black clothes. Beneath her clothing is a huge mess of scar tissue. She has no hair. She has white eyes and a black hat with a blue feather.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses divination through singing.

History: She was born in the north, but her parents moved at a very young age to the south. After coming to the age of reason, Pyra took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.

Motivation: To find somewhere to settle down; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence, Gifted. Flaws: Ugly, Mundane. Bonds: Slave, Immigrant. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Pyra Anguish, Female Tiefling Paladin 5
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


Caramip Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of greataxes on her belt, each one with a amber on the hilt. Her white hair is long and unkept. She is baby faced.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Caramip Horcusporcus, Female Gnome Druid 7
Small (3'1") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 8000 sp. Large well-done wool tapestry (200 gp). Old masterpiece painting (2400 gp).


Social Check DCs


Senteq Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy tan suit. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He left for the north, certain he would find work there.

Motivation: To get a good night's sleep; and many gnolls want him driven away

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Slave, Immigrant. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Senteq Shadowcloak, Male Gnome Expert 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)6 (-2) 17 (+3)9 (-1)
Skills Nature +0, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Gildmak Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear red pants and tee shirts. His red hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Gildmak took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Poor, Attractive, Religious, Military. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Gildmak Greenbottle, Male Halfling Commoner 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 16
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Avice Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a violet and white robe with the hood down. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her hair is chestnut and very short. Her green eyes lackadaisically let the world flow into them.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to her, and she is able to talk to them.

History: She was born several months after her father was called into army service. A few years later when the east was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Rich, Nature, Military, Immigrant. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Avice Dulmage, Female Half-Elf Warlock 12
Medium (4'7") Half-Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 58 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Medicine +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Red-brown spinel (70 gp).


Social Check DCs


Quelenna Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many blue ritualistic tattoos. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her dagger. Her black hair is matted, messy, and big. Her eyes are green.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted martial powers by her dying sister.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist, Pacifist, Gifted. Flaws: Ugly. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Quelenna Ostoroth, Female Elf Warrior 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Darrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born on a small isolated farm. Darrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Addict, Fearful. Bonds: Nature, Family. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Darrak Daerdahk, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 9 (-1)7 (-2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs

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