Right-Handed In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His brown fur is still thick. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Sailor, Right-Handed learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Sailor.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 6 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 340 gp.
Dagger Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear brown clothing when he does not wear armor. His white fur is greasy and uncared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Dagger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Dagger was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: He is content.
Flaws: Ugly, Addict, Mundane, Depressed. Bonds: Military. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp. Moonstone (60 gp).
Naill Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This man dresses in tan turtlenecks beneath a red coat with tan slacks. He is muscular with a powerful set of arms. He has shaved his head bald. He has a dull look in his amber eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Mentor, Rich. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pelaios Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and prefers to wear black pants and tee shirts. His right hand appears badly burned and disfigured. His hair is short and silver. His eyes are white.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC.
Ideals: Artistic. Flaws: Shy. Bonds: Has a crush, Poor. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: White pearl (100 gp). 1 Masterwork Uncommon Weapon.
Dalaba Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a large blue jacket. She wears her hair in dreadlocks. She has hazel eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her; and wants to raise her children well
Ideals: Gifted, Impeccable. Flaws: Ugly, Disease. Bonds: Family. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Druidic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harriet Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. She keeps her long blonde hair kept up in a rat tail. This violet eyed westerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a ruthless business woman, a trait she acquired from her father.
History: She comes from a rich western family. Through the years after Harriet was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Harriet's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: She has money and likes to spend it; and retire the richest woman in the west
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Miner
Voice: Stutters
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 76 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eida Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many brown ritualistic tattoos. She is wearing a long, red cloak. Her black hair is styled in orderly dreadlocks. Her eyes are a pleasant hazel.
Personality: Eida wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Eida was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is compelled to act according to her religious beliefs; and regain custody of her daughter
Ideals: Disciplined. Bonds: Family, Religious, Has a crush. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Zircon (80 gp). Sardonyx (80 gp). 2 Antitoxin. 1 Holy water. 4 Thunderstones. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!