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NPC Generator

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Advanced [show]


Jo Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. With bright chestnut hair. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Jo isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the east, but her parents moved at a very young age to the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Fighting, Impeccable, Entrepeneur, Logical. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Jo Greenbottle, Female Halfling Cleric 5
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 600 gp.


Social Check DCs


Volen Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears baggy black pantaloons and a grey scarf. Her Stetson hat is riddled with cuts and holes. Her eyes are brown and beady.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Volen Tickle, Female Half-Orc Expert 2
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)8 (-1) 15 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 500 sp. Moonstone (80 gp). White pearl (90 gp). Red garnet (90 gp). 1 Average lock.


Social Check DCs


Cressel Luck, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His blue hair is slicked back into a classic pompadour. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Attractive, Poor, Mentor. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Cressel Luck, Male Tiefling Wizard 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)14 (+2) 6 (-2)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Lone Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His gray fur, when down, is lengthy. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Lone Of Shadows, Male Tabaxi Monk 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1500 gp. Banded agate (13 gp). Azurite (13 gp). Violet garnet (800 gp). Onyx (60 gp). Onyx (60 gp). Jasper (60 gp). Aquamarine (800 gp). Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs


Mara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears professional attire. Her tied-back hair is black. She has green eyes and a blue hat with a red feather.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is frequently practicing swordplay.

History: The child of a Knight, who enjoyed hunting, Mara was taken on many hunting expeditions. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Military, Nature. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Mara Xiloscient, Female Elf Paladin 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 7 (-2)9 (-1) 14 (+2)9 (-1)
Skills Athletics +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp. Malachite (9 gp).


Social Check DCs


Ralf Harrington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He has moderate length blonde hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Gnomish compassion; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Racist, Insane. Bonds: Attractive. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Harrington, Male Human Barbarian 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henk Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'0" and has a large black mantle and cape that has been intricately interwoven into his green robe. His right leg appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Henk Nash, Male Half-Orc Sorcerer 6
Medium (6'0") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Medicine +6, Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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