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NPC Generator

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Advanced [show]


Krimp Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Knight uniform and is in decent physical shape. His hair is short and chestnut. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: Krimp lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Map Maker, but he was a colossal failure. He struck the Knight job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Krimp Spaulding, Male Half-Orc Aristocrat 5
Medium (6'0") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)9 (-1) 11 (+0)6 (-2)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red costume with the symbols of death on his torso. His hair, while still mostly silver, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. In his 10th year, his parents were killed by a goblins raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants to get laid; and someone believes him a fraud

Ideals: Pacifist. Flaws: Racist. Bonds: Military, Enemies, Has a crush. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Bertram Underbough, Male Halfling Aristocrat 6
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)11 (+0) 16 (+3)11 (+0)
Skills Athletics +2, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +6

Possessions: 900 gp.


Social Check DCs


Ishte Knack, Female Tiefling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her hair is purple and very short. Her fair skin shows little sign of her aristocratic breeding.

Personality: She snorts whenever she laughs or is feeling confident. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better kind of golem.

Motivation: Her relatives are trying to arrange a marriage; and she is greedy

Ideals: Fighting. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Ishte Knack, Female Tiefling Expert 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)16 (+3)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Violet garnet (1600 gp). Emerald (900 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has shaved his head bald. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them

History: Thervan was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Criminal record. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Thervan Nailo, Male Elf Expert 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 50 pp. Bloodstone (50 gp). Deep blue spinel (400 gp). Lapis lazuli (16 gp).


Social Check DCs


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He wears a brown costume with the symbols of magic on his torso, and his gloved hand is found clutching a bastard sword. He wears a colorful flower in his beige fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Disciplined. Bonds: Attractive, Has a crush, Rich. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Great Of Claws, Male Tabaxi Fighter 4
Medium (6'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)13 (+1) 13 (+1)18 (+4)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


Wrenn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wrenn is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Fletcher, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Rofferton, Male Gnome Fighter 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Azurite (5 gp). Sard (20 gp).


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side. He has a moderate pudge and is not very fit. His fur is cut close to his head. His hazel eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Butcher, who enjoyed hunting, Tree was taken on many hunting expeditions. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: To be a Butcher again; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Job, Family, Nature, Criminal record. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Tree In the Wind, Male Tabaxi Wizard 3
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 6000 cp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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