Matilda Atterton, Female Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has shaved her head bald. Her face is covered beneath a completely black helmet.
Personality: While she acts the brute, she is far gentler than she would appear. She believes the world needs to unite to get rid of gnolls once and for all.
History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in scimitar use. She has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Enemies. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
Possessions: 30 pp. Coral (60 gp).
Naill Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Artistic. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Cora Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her nunchaku. She carries a battered hammer and tarnished nunchaku as well. Her hair is long and chestnut with streaks of golden, and is pulled back with small white clips. Her brown eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Fletcher. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A gifted student she started as a Apothecary, but she got bored and became a Fletcher. She's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Fighting, Opinionated, Artistic. Bonds: Job. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Alexandrite (300 gp). 1 Masterwork Heavy wooden shield.
Zepar Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He is renowned for his bright green suits and hats, and his gloved hand is found clutching a morningstar. His hair is black and very short. His white eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.
History: Gifted from a young age, Zepar studied abroad. A gifted student he started as a Doctor, but he got bored and became a Laborer. He was granted martial powers by his dying brother.
Motivation: He is wracked by social anxiety; and to be a doctor again
Ideals: Optimist, Pacifist, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Laborer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 600 gp. Banded agate (12 gp). Azurite (12 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frug Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor. He carries a battered longsword and tarnished ceremonial dagger as well. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Map Maker, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 84 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
Possessions: 1200 gp. Golden yellow topaz (700 gp). Smoky quartz (40 gp). Aquamarine (700 gp). Azurite (8 gp). Banded agate (8 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Star ruby (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky blue painted plate armor. He has no hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with poetry.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his poetry dream.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (10 gp). Silver pearl (100 gp). Golden yellow topaz (800 gp). 1 Minor magic item.
Paela Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her moppish red hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with her god.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. A gifted student she started as a Bounty Hunter, but she got bored and became a Healer. Days after completing her studies, news broke out that her hometown was attacked by drow. Paela was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: A deep hatred of drow; and she's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies, Job. Occupation: Healer
Voice: Aggressive tone
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp.
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