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NPC Generator

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Advanced [show]


Therai Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. He wears a top hat to cover his moderate length blue hair. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Therai Chaos, Male Tiefling Expert 6
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His black hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Joker, Fighting. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Arumawann Dunben, Male Gnome Wizard 14
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 90 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 19 (+4)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +6, Medicine +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 2000 gp. Azurite (13 gp). Moonstone (40 gp). Alexandrite (1000 gp). Banded agate (13 gp). Black pearl (1000 gp). Tiger eye turquoise (13 gp). Blue sapphire (400 gp). Violet garnet (1000 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with tan highlights, and long yellow pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the right. His gray unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Ploughman business at a young age. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business.

Flaws: Disease, Mundane. Bonds: Religious, Job, Family. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Krimmon Fatrabbit, Male Halfling Wizard 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Jheri Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. She keeps her gold crest in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: Jheri hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of dire rats; and many dire rats want her driven away

Ideals: Artistic. Flaws: Secretive, Antagonistic, Racist. Bonds: Enemies. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Jheri Norixius, Female Dragonborn Warlock 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)5 (-3) 11 (+0)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp.


Social Check DCs


Zykroff Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a weathered and beat up set of banded mail beneath an oversized green coat. She has bronze crest. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Rich. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Zykroff Linxakasendalor, Female Dragonborn Rogue 3
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Oriel Beckwith, Female Human [Permalink]

Personal [hide]

Description: This western woman prefers to wear brown clothing when she does not wear armor. Her clothes are grease stained in places. Her brown hair is smooth and relatively long. She has a tattooed face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Oriel lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. Since then, she has sought to make the best of life.

Motivation: Sabotage a competitor; and to be a dyer again

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Immigrant, Family, Job. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Oriel Beckwith, Female Human Monk 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +4

Possessions: 280 gp.


Social Check DCs


Vanchu Peyton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. She has no hair. Her thin eyebrows rest above her beady amber eyes.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: She was born to loving parents in a slum to the west. Her divine abilities were realized during a raid on her village. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she's looking for her big break

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Poor. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Vanchu Peyton, Female Half-Orc Fighter 7
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)15 (+2) 7 (-2)10 (+0)
Skills History +5, Insight +1
Senses Passive Perception 8
Languages Common, Orc, Terran, Elven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 800 gp.


Social Check DCs

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