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NPC Generator

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Advanced [show]


Alain Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear red clothing when she does not wear armor. With wild auburn hair. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Alain was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Adventurer, Job. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Alain Goodearth, Female Halfling Sorcerer 6
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)7 (-2) 14 (+2)16 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Onyx (80 gp). Peridot (80 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Ogg Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Dwarven culture. He has all his life been fascinated with painting.

History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Dwarven people; and he is greedy

Ideals: Athletic, Artistic. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Ogg Elton, Male Half-Orc Druid 2
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 110 gp.


Social Check DCs


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up longsword and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Norton, Male Human Barbarian 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. Large well-done wool tapestry (300 gp). 4 Tanglefoot bags.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He carries a battered shortbow and tarnished morningstar as well. He wears a broad hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Bricklayer profession.

History: Sold as a small child to a slaver, Fulbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and to be a bricklayer again

Ideals: Fighting. Flaws: Disease, Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Fulbar Whispermouse, Male Halfling Adept 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. Rose (60 gp).


Social Check DCs


Enidda Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her tied-back hair is silver. She tend to wears goggles to shield her eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is harsh and unforgiving.

History: Enidda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Poor, Has a crush. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Enidda Pingun, Female Gnome Cleric 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 29000 sp. Eye agate (7 gp). Onyx (70 gp). Malachite (7 gp). Deep blue spinel (900 gp).


Social Check DCs


Jade Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in an above average manner. Her cinnamon fur is slicked back into a classic pompadour. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south her family was never financially stable. Jade was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jade decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She's also a talented Tailor, but doesn't like to broadcast it.

Motivation: She has decided she is irredeemable; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Jade Buttons, Female Tabaxi Monk 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)4 (-3) 12 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +0

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her right hand. She wears her white fur down. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Flask lived on a farm with her father, near the main road leading to a nearby town. When Flask reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Masseuse job and began her own company from there.

Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new masseuse responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, In love, Family, Military, Job. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Flask In the Wind, Female Tabaxi Sorcerer 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 3000 sp. Sardonyx (70 gp).


Social Check DCs

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