Ortegar Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Flaws: Insane, Disease. Bonds: Rich. Occupation: Actor
Voice: Scottish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7
Possessions: 130 pp.
Herleva Huckabee, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the sun god around her neck, and a shield on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her red hair is lengthy. Her amber eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Sold as a small child to a necromancer, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Mentor, Immigrant. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aym Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light black in addition to tight pants. Her dark red hair is knotted and matted. Her eyes are likewise black. Her teeth are white and perfect.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is able to make almost anything out of random pieces of junk.
History: Aym was born the youngest of three triplets. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: Regain custody of her son; and doesn't want to be a servant and was forced into it by her family
Ideals: Athletic, Artistic, Gifted. Bonds: Attractive, Family, Immigrant. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Pallabar Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has moderate length brown hair. He has blue eyes and a blue hat with a brown feather.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: Pallabar was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Professionalism, Persistence, Gifted. Bonds: Attractive. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 67 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 12000 sp. Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). White pearl (90 gp).
Alvyn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His white hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.
History: When he was but 7 years old his parents immigrated from the west. He worked as a nervous Sellsword and found it very stressful. He was granted divine powers by his dying brother.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Philantrophist, Logical, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Druidic, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Chalcedony (70 gp). Golden pearl (160 gp). Azurite (10 gp). 1 Minor magic item.
Salanop Beren, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. She is portly but not overly obese. Her hair is long and white with streaks of red, and is pulled back with small tan clips. Her eyes are violet.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also hits on women, regardless of circumstances.
History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She became a Carpenter soon after.
Motivation: She's in love; and obtaining odd cultural halfling artifacts is her passion
Ideals: Athletic. Bonds: Has a crush, Nature, Job, Adventurer. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 20 pp. 1 Minor magic item.
Kriv Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy green crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has worked as a Courier like his father before him.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Insomniac, Addict, Disease. Bonds: Job. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 8
Hit Points 72 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1
Possessions: 12000 sp. Obsidian (8 gp). Black star sapphire (1100 gp). Malachite (8 gp). Star rose quartz (20 gp). 1 Minor magic item.
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