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Advanced [show]


Urshar Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of strength around her neck, and a quarterstaff on her belt. Her silver hair is lengthy. Her green eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Bonds: Mentor. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Urshar Goldfinder, Female Dwarf Cleric 7
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 10
Hit Points 65 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Banded agate (16 gp). Red garnet (140 gp). Chalcedony (80 gp). Red-brown spinel (140 gp).


Social Check DCs


Nimble Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her brown fur is lengthy. She has several tiny ruby earrings on each ear.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Gifted from a young age, Nimble studied abroad. While studying, she fell in love. They married and had a daughter. She now spends her time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, In love. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Nimble Peak, Female Tabaxi Expert 9
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp. Red spinel (150 gp). Red spinel (150 gp). Chalcedony (60 gp). Sard (60 gp). Sardonyx (60 gp). Red spinel (150 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Middleton, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, grey cloak. His clothes are grease stained in places. His black hair is unkempt and raggedy. His amber eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Military. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Tim Middleton, Male Human Wizard 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Religion +4, Stealth +1
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp. Chrysoprase (20 gp).


Social Check DCs


Tod Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is well dressed, constantly wearing a red suit, brown shirt, and violet tie. His whole body is exceptionally muscular. He is bald on top and has large golden tufts of hair around his ears. He has several tiny emerald earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Immigrant, Rich, Religious, Job. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Tod Strongbones, Male Halfling Bard 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Religion +2, Stealth +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Richard Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy violet suit. His hair is greying and his face has many wrinkles. His blue eyes peer out from beneath his Stetson violet hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Caphaxath, Male Half-Elf Druid 7
Medium (5'7") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Terran, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 60 pp. Aquamarine (1100 gp).


Social Check DCs


Krusk Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Flaws: Ugly, Cynical, Hedonist. Bonds: Religious, Job. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Krusk Blyth, Male Half-Orc Monk 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)5 (-3) 7 (-2)9 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ralf Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow costume with the symbols of death on his torso. With bright chestnut hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: When he was but 4 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Ralf Iranapha, Male Half-Elf Cleric 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Chrysoprase (50 gp). Star ruby (1300 gp). Silver pearl (70 gp).


Social Check DCs

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