Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. His red crest is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly, Shy. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20 pp. 1 Minor magic item.
Chaedi Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She is bristling with hidden weapons, mostly shortbows and scimitars. She has wavy auburn hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Chaedi will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of eastern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Chaedi grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chaedi. She left for the east, certain she would find work there.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Joker. Flaws: Addict. Bonds: Criminal record, Immigrant. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 pp.
Ranala Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her golden hair is styled in orderly dreadlocks. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She served in the navy to pay for her family's outstanding loans. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has dedicated herself to building a better kind of golem.
Motivation: Money/treasure; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Adventurer, Job, Military, Rich. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 8
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Amber (140 gp). Silver pearl (140 gp). Amethyst (140 gp). Chrysoprase (40 gp).
Shágflak Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright white suits and hats. He has black hair. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. Shágflak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Map Maker mother left him crippled. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.
Motivation: Revenge; and many orcs want him driven away
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Family, Enemies. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Pûg Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His hair is golden and very short. His amber eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Pûg's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Pûg was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and wants his loneliness to end
Ideals: Impeccable, Persistence. Bonds: Adventurer, Family, Has a crush. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 56 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Coral (80 gp). Chrysoberyl (80 gp). Alexandrite (800 gp). Hematite (4 gp). Freshwater pearl (4 gp). Sardonyx (20 gp). Canary diamond (2000 gp). Peridot (20 gp). Citrine (20 gp). Fire opal (800 gp). Fire opal (800 gp). White pearl (80 gp). Eye agate (4 gp). 1 Medium magic item.
Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His brown hair is knotted and matted. This brown eyed westerner is not easily forgotten.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Bounty Hunter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and further expansion of business
Ideals: Gifted. Flaws: Forgetful, Ugly. Bonds: Rich, Job. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 56 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 400 pp. Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her cinnamon fur is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She got into the Locksmith business at a young age. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tree took refuge in the old dungeon and found the beat up dagger and armor she uses now. She became a Locksmith soon after.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Persistence. Flaws: Secretive, Mundane. Bonds: Attractive, Job, Nature. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: Just what you see.
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