Theirastra Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of longbows on her belt, each one with a aquamarine on the hilt. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.
History: Theirastra was born in the west. At a young age she loved to build and create. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Ombul Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is cut short. He has a tattooed face.
Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Ombul was born in the west. At a young age he loved to build and create. His childhood dream was to be a Engraver, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern.
Ideals: Persistence, Justice. Bonds: Attractive, Job, Enemies. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 19000 cp.
Manea Haste, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She sports black clothing, slightly heavier than average wear. She has done her best to style her black hair to look like a famous performer. Her eyes, though not visible through her cowl, are silver.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Manea was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Manea's father didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Elysande Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a robe, a symbol of the four houses of cards around her neck, and a spear on her belt. Her moppish brown hair is in a traditional bowl cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is irascible and easily irritated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the west. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she is content
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 71 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. White pearl (120 gp). Smoky quartz (80 gp). Blue quartz (5 gp).
Chad Clinton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tight fitting brown shirt and pants, and a wedding ring on his right hand. His blonde hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He has always had a great fascination with Gnomish culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Chad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Joker. Flaws: Racist, Ugly. Bonds: In love, Nature. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 37000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Bertram Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Halflings.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Flaws: Ugly, Racist. Bonds: Guardian, Poor, Religious. Occupation: Butcher
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Blue quartz (6 gp). Black opal (900 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly glaives and crossbows. His black hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined. Flaws: Ugly, Insomniac, Shy. Bonds: Criminal record. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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