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NPC Generator

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Advanced [show]


Three Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a simple pastel robe with blue stripes complete with hood. Her lavender fur is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the south, but her parents moved at a very young age to the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Flaws: PTSD. Bonds: Job, Rich, Immigrant, Family. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Three Running, Female Tabaxi Sorcerer 7
Medium (5'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reirak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered flail and tarnished ceremonial dagger as well. He keeps his long blonde hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Weaver. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Ruler, but he was a colossal failure. He now owns his own business.

Motivation: To be a Ruler again; and sabotage a competitor

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Attractive, Job. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Reirak Burrowfound, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Menny Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple blue robe with violet stripes complete with hood. Her black hair is cut short with large spiked bangs in the front. Her green eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She never wears the same outfit twice, unless she absolutely has to.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Fortune-teller like her father before her.

Motivation: To unite with her brother; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic. Bonds: Military, Job, Family. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Menny Miggledy, Female Gnome Warlock 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Lapis lazuli (12 gp). Tourmaline (90 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Tricking On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. She wears a colorful flower in her yellow fur. She wears large thick round spectacles.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Animals are drawn to her, and she is able to talk to them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barrister arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Tricking On the Water, Female Tabaxi Rogue 11
Medium (6'2") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Draconic, Auran, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 1600 gp. White opal (400 gp). Pink pearl (100 gp). Lapis lazuli (4 gp). Alexandrite (800 gp). Blue sapphire (400 gp). Coral (100 gp). Aquamarine (800 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Slave, Criminal record. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Veit Torevir, Male Dwarf Paladin 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 70 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Azurite (11 gp). Jasper (50 gp). Star ruby (600 gp). Red garnet (110 gp). Jet (110 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). Onyx (50 gp).


Social Check DCs


Mantus Light, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a green suit. His silver hair has been sun bleached extensively. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Farmer profession.

History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Sculptor.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Job, Mentor. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Mantus Light, Male Tiefling Aristocrat 2
Medium (6'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1700 sp. 1 Banded mail.


Social Check DCs


Millicent Dumph, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered brown stockings. She is physically well-built. Her hair is short and white. She is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Millicent hails from a village terrorized by orcs. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 4 years.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Flaws: Racist. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Millicent Dumph, Female Human Commoner 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs

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