Thamuz Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his crossbow. His purple hair is smooth and relatively long. His black eyes peer out from beneath his wide-brimmed black hat.
Personality: Thamuz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Thamuz studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. Jet (60 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Howard High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with top hat and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east to a Architect, Howard learned a great deal about his mother's area of expertise. After coming to the age of reason, Howard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Architect soon after.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Pacifist, Gifted. Bonds: Religious, Job, Adventurer. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Trail Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a brown vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her brown boots flare out at the collars, she is not a threatening figure. She has moderate length orange fur. She wears an eyepatch.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father took her hunting and taught her how to get in the mind of other creatures. She struck the Tanner job and began her own company from there.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new tanner responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 19000 sp. Freshwater pearl (9 gp). Black pearl (1000 gp). Chalcedony (20 gp). Black pearl (1000 gp). Fire opal (500 gp). Lapis lazuli (9 gp).
Carrie Firahel, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is knotted and matted. He has several tiny opal earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to fit into much smaller and tighter spaces than normal.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Soapmaker for the past few years.
Motivation: To be a Bather again; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Blue star sapphire (700 gp).
Chenna Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin tan vertical stripes and brown pants. Her skin is fair and her fingers are delicate and long. Her auburn hair is cut short. She tend to wears goggles to shield her eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Halfling conditions. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Disciplined, Fighting. Flaws: Disease, Racist. Bonds: Nature. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 pp. 1 Minor magic item.
Greethen Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is bristling with hidden weapons, mostly lances and shortbows. His white crest is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Shy, Addict. Bonds: Criminal record. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 81 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 500 gp.
Sannl Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are blue.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Gnomish people; and to share knowledge with the world
Ideals: Philantrophist, Justice, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 51 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 100 pp.
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Their contribution stands as a beacon of hope for all adventurers!
