Nalaed Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. With bright auburn hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Nalaed is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.
History: Nalaed hails from a village terrorized by orcs. She worked as a nervous Barkeep and found it very stressful. She became a Barkeep soon after.
Motivation: Further expansion of business; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Extrovert. Flaws: Hedonist. Bonds: Slave, Enemies, Job. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Banded agate (13 gp). Alexandrite (600 gp). Azurite (13 gp).
Vepar Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dark leathers with embroidery. She wears a Stetson hat to cover her moderate length black hair. Her fierce red eyes like to dwell on things.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She misses her home and complains about the freezing weather, even in summer.
History: Vepar was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a Shepherd soon after.
Motivation: To reunite with her absent mother.
Flaws: Terse. Bonds: Immigrant, Job, Family. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Chain shirt.
Kerkad Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green tunic with tan highlights, and long grey pants that bunch up around his shoes. His green crest is drawn into a tight pony tail with a rose scrunchie. His red eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Barrister. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Barrister business at a young age. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he would like to get married and retire
Flaws: Forgetful, Racist, Addict. Bonds: Job, Has a crush. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 41 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +9
Possessions: 900 pp. Malachite (5 gp). Red garnet (120 gp). Tourmaline (120 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Obsidian (5 gp). Moonstone (20 gp). Deep blue spinel (1100 gp). Lapis lazuli (5 gp). Banded agate (5 gp).
Philomena Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She wears a custom-built plate barding that's adorned with white lining and desert motifs, and her gloved hand is found clutching a club. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great joy in being the best Miner in town.
History: The child of a Servant, who enjoyed hunting, Philomena was taken on many hunting expeditions. Her druidic abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and balancing her hectic life and new miner responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 16
Hit Points 65 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
Possessions: 3000 gp. Azurite (13 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nogu Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white collared shirt and pastel skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. Her red hair, when down, is lengthy. Her amber eyes have a joyful gleam in them most of the time.
Personality: She never swears and excessively uses polite adverbs when speaking. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the east her family was never financially stable. A gifted student she started as a Butcher, but she got bored and became a Bounty Hunter. She has set out to sabotage the competition.
Motivation: To settle down with her crush; and she has a crush on the local butcher
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Jaxi Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. She keeps her copper crest in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She dislikes all the random violence that takes place in the south. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Crown-heir and found it very stressful. After a long history of fighting, Jaxi and her spouse have recently divorced.
Motivation: Sabotage a competitor; and she is currently in port desperately looking for someone to get her out
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Jeweled electrum ring (2000 gp). Silver comb with moonstones (700 gp). A necklace of small pink pearls (1000 gp). Old masterpiece painting (600 gp).
Millicent Hadlee, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses like a well dressed Masseuse does. Her long brown hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.
Personality: Millicent wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Millicent lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Shipwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Masseuse soon after.
Motivation: She is unsatisfied with her job; and an old rival family wants her found
Ideals: Disciplined, Artistic. Bonds: Job, Family, Religious. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. Jet (60 gp).
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