Sethrekar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Shepherd does. He is muscular with a powerful set of arms. His brass crest is singed and shortened. He has red eyes.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has achieved small success as a Shepherd.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Shy. Bonds: Job, Religious, Immigrant. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp. Coral (140 gp). Carnelian (30 gp). Malachite (4 gp). Silver pearl (140 gp). Azurite (4 gp). Moonstone (30 gp). Blue quartz (4 gp). Onyx (30 gp).
Yebe Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who dresses like a well dressed Mortician does, she is not a threatening figure. Her red hair, when down, is lengthy. She wears large thick round spectacles.
Personality: Calm and collected, she is a well trained Mortician. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was always a brilliant, if unscrupulous mind. She helped her mother out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has decided she is irredeemable; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Logical. Flaws: Insane. Bonds: Job, Military, Criminal record. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
Helgret Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is singed and shortened. She wears a mask on her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Merchant and found it very stressful. She then took over the family business and is one of the better Merchant for hire.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 220 gp.
Erky Beren, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His auburn hair is knotted and matted. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Erky speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Religious, Enemies. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 260 gp.
Bernard Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a violet vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small mountains village. He has had some formal music training, and achieved minor success. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 83 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2100 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Korfel Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He wears his golden hair down. His gray eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Beggar profession.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice. Bonds: Poor, Job, Religious, Attractive. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden yellow topaz (400 gp). Blue quartz (7 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. His brown hair is still thick. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Fearful. Bonds: Mentor, Adventurer, Rich. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 310 gp. Pink pearl (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
