Zanna Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is muscular with a powerful set of arms. Her moppish silver hair is in a traditional bowl cut. She wears a mask on her face.
Personality: She is almost excessively polite to everyone, even when angry. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She is a Lycanthrope in disguise. When money was particularly tight she was walking through alleys when she overheard a Soapmaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Adventurer, Poor. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Just what you see.
Fenriz Creed, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Ielenia Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tan painted combat armor at almost all times. Her auburn hair is well kept. Her eyes are hazel and beady.
Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She is a great chef.
History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Cartwright soon after.
Motivation: Expand her business; and balancing her hectic life and new cartwright responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
Nimble Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown collared shirt and pastel skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She keeps her beige fur in a pixie cut. Her blue eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She got into the Dyer business at a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to open a new tavern
Ideals: Opinionated. Bonds: Attractive, Job, Mentor, Religious. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 43 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He is physically well-built. His brown hair is lengthy. He has several tiny opal earrings on each ear.
Personality: Balam wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined, Gifted. Bonds: Rich, Military, Adventurer. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 3 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 42000 sp. 1 Minor magic item.
Erevan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in tan turtlenecks beneath a brown coat with green slacks. He has a small bristly mustache and wavy golden hair. He has a dull look in his hazel eyes.
Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Erevan was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. 1 Everburning torch. 3 Tanglefoot bags.
Traubon Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit, and carries falchions. His white hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!