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NPC Generator

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Advanced [show]


Melissa Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She is physically well-built. Her black hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Melissa is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born in the west to a Sellsword, Melissa learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 13 years.

Motivation: An old rival family wants her found.

Ideals: Passionate. Bonds: Attractive, Family, Job, Military. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Melissa Kinsley, Female Human Expert 2
Medium (4'9") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 12 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 270 gp. 4 Acid flasks.


Social Check DCs


Ghûra Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Ghûra Badger, Male Half-Orc Commoner 7
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc, Infernal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 80 pp. An abacus with copper, silver and gold markers (90 gp). Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (60 gp).


Social Check DCs


Blossom Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she likes to wear white tank tops with blue skirt, and is pretty ugly. With bright golden hair. She has a dull look in her blue eyes.

Personality: She is almost excessively polite to everyone, even when angry. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the west to a Slave Trader, Blossom learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Job. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Blossom Strongbones, Female Halfling Paladin 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)17 (+3) 7 (-2)11 (+0)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Halfling, Orc, Ignan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Mormo Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries hammers. His hair is silver and very short. His eyes, though not visible through his cowl, are white.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Mason, Mormo learned a great deal about his mother's area of expertise. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Bonds: Nature, Job, Enemies, Adventurer. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Mormo Temerity, Male Tiefling Bard 2
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)10 (+0) 14 (+2)17 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1800 sp.


Social Check DCs


Seven Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Slave, Poor. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Seven Of Ale, Male Tabaxi Warlock 11
Medium (5'1") Tabaxi, Lawful Evil (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)5 (-3) 16 (+3)11 (+0)
Skills Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a brown suit, and carries monstrous two handed axes. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue and beady.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. The war was a terrible time for him, and Thradal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Thradal Aranore, Male Dwarf Ranger 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Home, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy brown pantaloons and a grey scarf. His hair is long and white with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Adventurer, Family. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Roger Home, Male Human Monk 11
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 97 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 16 (+3)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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