Serpent Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her fur is cinnamon and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Impeccable. Flaws: Addict, Shy. Bonds: Religious. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 30000 cp. Red-brown spinel (120 gp). Malachite (13 gp). Onyx (40 gp). Emerald (1400 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.
Pyra Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair is still thick. She is very pretty but has cold, dead eyes.
Personality: Pyra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. As long as the job gets done she does not care how it got done.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has a rivalry with the church that dominates her actions
Ideals: Artistic, Professionalism, Gifted. Bonds: Poor, Attractive. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Meena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. A true patriot, Meena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her mother raised her in a mountain cabin. Meena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and dwarven compassion
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Military, Nature. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Mordai Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His brown hair is matted, messy, and big. This gold eyed easterner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 4 years old his parents immigrated from the east. Mordai was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Jeweler. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 11)
Armor Class 8
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Giant
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Bertram Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His auburn hair is knotted and matted. His eyes are blue and beady.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gifted from a young age, Bertram studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: Seeks redemption.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 340 gp.
Hupe Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars, and a wedding ring on his left hand. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the south.
Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Insane. Bonds: In love. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 34 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Lance Sherwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses like a well dressed Shepherd does. With a patchy auburn beard and wild auburn hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He became a Shepherd soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist, Entrepeneur. Bonds: Job, Family, Military. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +4
Possessions: 2600 gp. Cloth of gold vestments (90 gp). Old masterpiece painting (2200 gp). 1 Minor magic item. 1 Minor magic item.
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