Emerald Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His yellow fur, when down, is lengthy. This blue eyed southerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Poor. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 82 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: An older man who dresses in white turtlenecks beneath a red coat with green slacks, he is not a threatening figure. His black hair is lengthy. His skin is flawless and his green eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Performer and found it very stressful. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: Expand his business; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Addict, Forgetful, Disease. Bonds: Attractive, Job. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 14)
Armor Class 12
Hit Points 67 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +6
Possessions: 3000 gp. Silver chalice with lapis lazuli gems (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (800 gp). A necklace of small pink pearls (3000 gp). Jeweled electrum ring (5000 gp). Fire opal pendant on a fine gold chain (1600 gp). Cloth of gold vestments (140 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (800 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myria Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her blonde hair is long and unkept. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great joy in being the best Apothecary in town.
History: Myria was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Apothecary.
Motivation: Expand her business; and sabotage a competitor
Flaws: Ugly, Addict, Shy. Bonds: Poor, Immigrant, Job. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Infernal, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Mormo Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His long brown hair is drawn into a two foot long braid. This red eyed southerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Gifted from a young age, Mormo studied abroad. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: To find somewhere to settle down.
Ideals: Gifted, Artistic. Flaws: Mundane, Racist. Bonds: Attractive. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon.
Naeris Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a yellow and white handkerchief worn on his left side. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are green.
Personality: Naeris wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Naeris was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Silver comb with moonstones (300 gp).
Gale Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears bulky pastel painted plate armor. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.
Motivation: He is content; and to end his boredom
Ideals: Joker, Gifted. Flaws: Insane, Lazy, Mundane. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Aquamarine (600 gp). Rhodochrosite (8 gp). Citrine (20 gp). 2 Antitoxin. 1 Alchemist’s fire. 2 Antitoxin. 7 Acid flasks.
Azgrom Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is lengthy. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Azgrom was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Azgrom's father didn't care for him much, and the feeling was mutual. He struck the Dilettante job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to be a shoemaker again
Ideals: Professionalism. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp.
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