Nykkan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to cover his moderate length rusty crest. This gold eyed northerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Nykkan's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born into a rich family. Nykkan was born on a far northern island where he grew up under the tutelage of his father, an expert Beggar. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 60 pp.
Burgell Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Miner. He carries a battered crossbow and tarnished monstrous two handed axe as well. His hair is red and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Fighting, Impeccable, Gifted. Bonds: Job, Attractive. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 100 gp. 4 Alchemist’s fire. 4 Antitoxin. 1 Smokesticks. 4 Alchemist’s fire.
Shax Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman usually wears her green robe and has her pickaxe always slung over her shoulder. Her purple hair is heavily combed to the right. Her half smiles and black eyes are beguiling and draw you in.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is afraid of women and trembles around them
History: Born to a poor family in the city she treasured whatever gifts she got. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and seeks redemption
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Courier
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Blue star sapphire (1000 gp). Carnelian (20 gp). Red spinel (80 gp). White opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joser Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple yellow line shooting up and back down. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is lengthy. His gray eyes peer out from beneath his broad red hat.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was granted psionic powers by his dying sister.
Motivation: Many dire rats want him driven away.
Ideals: Justice, Gifted. Bonds: Enemies, Immigrant. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Sylvan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Richard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His brown hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was born in a small mountains village. Richard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Adrex Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is bronze, silky, and of moderate length. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.
History: Adrex was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to clean up the streets
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Guardian, In love. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 29 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salasar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'8" southern man, he wears skinny pants and wears a black and brown robe with the hood down. His crest is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with writing.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Artistic, Fighting. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jasper (80 gp).
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