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NPC Generator

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Advanced [show]


Modean Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'4", this man is dressed in a clean green cloak covering his clean studded leather. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Modean lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and to reunite with his old friends

Flaws: Fearful. Bonds: Job, Adventurer, Family. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Modean Haunted, Male Tiefling Expert 12
Medium (6'4") Tiefling, Neutral Good (CR 12)
Armor Class 11
Hit Points 66 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 13 (+1)20 (+5)
Skills Intimidation +9, Sleight of Hand +5
Senses Passive Perception 11
Languages
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. Jeweled electrum ring (7000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).


Social Check DCs


Vistra Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. Her black hair is kept up in a ponytail inside a feathered hat. She is baby faced.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants to get laid; and she would like to get married and retire

Ideals: Logical, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Has a crush. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Vistra Burrowfound, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)13 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Thea Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a red vest and prefers tan and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has all her life been fascinated with music.

History: Thea was born in the north. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has never given up on her music dream.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Artistic, Persistence. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Thea Bigheart, Female Halfling Adept 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)18 (+4) 15 (+2)17 (+3)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Draconic, Abyssal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp.


Social Check DCs


Bilbron Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears a faded coat and loose pants complete with deerstalker hat, and his gloved hand is found clutching a scimitar. His head has been shaved. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Marshal and was forced into it by his family.

Flaws: Ugly. Bonds: Guardian, Criminal record, Rich, Family. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Bilbron Umbodoben, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)8 (-1) 5 (-3)14 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Matilda Norton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown, dusty cloak. Her hair is greying and her face has many wrinkles. Her eyes are likewise amber.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. After months of barely getting by, Matilda managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She seems to be bored by most things; and she is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Mundane. Bonds: Immigrant, Attractive, Rich, Criminal record. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Matilda Norton, Female Human Ranger 10
Medium (4'9") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 120 pp. Sapphire pendant on gold chain (1700 gp). Fire opal pendant on a fine gold chain (1500 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Harann Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a black and violet robe with the hood down. She wears a broad hat to hide her balding. Her eyes, though not visible through her cowl, are red.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Harann studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants revenge against goblins; and she is unsatisfied with her job

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Harann Daardendrian, Female Dragonborn Ranger 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair, when down, is lengthy. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Painter business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Job. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Adept 7
Small (3'2") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp.


Social Check DCs

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