Taklinn Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'11" and is typically in his Ploughman uniform. He has wavy black hair. His eyes are a pleasant gray.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the south to a Ploughman, Taklinn learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He loathes his own lifestyle; and expand his business
Flaws: Depressed. Bonds: Job, Enemies, Nature, Family. Occupation: Ploughman
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 340 gp. 1 Masterwork Common Melee.
Tricking Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a pastel coat over a blue low-cut shirt, and a feathered hat upon his head. His lavender fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Family, Rich. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 12)
Armor Class 14
Hit Points 48 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 2000 gp. Pink pearl (130 gp). Rhodochrosite (10 gp). Lapis lazuli (10 gp). Obsidian (10 gp). Alexandrite (700 gp). Violet garnet (700 gp). Jet (130 gp). 1 Minor magic item.
Zephan Patience, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black deerstalker hat and black clothes. His purple hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Zephan was born on a far western forest where he grew up under the tutelage of his mother, an expert Interpreter. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it
Flaws: Insane, Shy, Greedy. Bonds: Rich, Immigrant. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Rose (50 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Jheri Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time, she is not a threatening figure. Her silver crest, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: She is overprotective of those who hire her services. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a criminal king-pin and mafia family Her father was a mechanic, and taught her how to fix just about anything. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Retire the richest woman in the north; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Extrovert, Persistence, Entrepeneur. Bonds: Guardian, Criminal record. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 91 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 3000 sp. Fire opal pendant on a fine gold chain (800 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Gold cup set with emeralds (7000 gp). Old masterpiece painting (800 gp).
Valanthe Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She sports blue clothing, slightly heavier than average wear. Her chestnut hair is heavily combed to the left. Her eyes are blue.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Scribe mother left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She is content.
Flaws: Ugly, Mundane, Disease, Insomniac. Bonds: Immigrant. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1700 gp. Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (900 gp). Silver chalice with lapis lazuli gems (140 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp).
Nogu Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears suspenders and black workpants. Her shirt is tan, and she wears a heavy black leather apron most of the time. She has done her best to style her golden hair to look like a famous performer. Her eyes, though not visible through her cowl, are gray.
Personality: She is business-like. She takes instructions and follows them to the letter. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. Nogu was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nogu decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Professionalism, Joker. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
Verna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is still thick. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is able to fit into much smaller and tighter spaces than normal.
History: The child of a Map Maker, who enjoyed hunting, Verna was taken on many hunting expeditions. Her psionic abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Guardian, Nature. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 50 gp.
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