Decarabia Bitter, Female Tiefling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and she perpetually has her halberd ready. Her Stetson hat is riddled with cuts and holes. This white eyed southerner is not easily forgotten.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Decarabia studied abroad. After coming to the age of reason, Decarabia took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Decarabia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 12)
Armor Class 11
Hit Points 105 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 100 pp. Blue star sapphire (500 gp). Red spinel (80 gp).
Cloud Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He has a moderate pudge and is not very fit. His beige fur has been sun bleached extensively. His copper eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: A deep hatred of brigands; and to unite with his brother
Flaws: Insane. Bonds: Job, Poor, Family, Enemies. Occupation: Soapmaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Coral (100 gp). Peridot (30 gp). Blue quartz (4 gp). Tourmaline (100 gp). Moonstone (30 gp). Moss agate (4 gp). Chrysoprase (30 gp).
Shamil Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely blue suit with green socks and a vest with buckled shoes. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are green.
Personality: Prone to second guessing herself, she comes off as nervous. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 7000 sp. Large well-done wool tapestry (500 gp).
Manfred Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Stylist. He carries with him a set of scimitars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: To be a Jeweler again; and he is unsatisfied with his job
Ideals: Fighting, Persistence, Gifted. Bonds: Job, Guardian. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Eva Graham, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a brown shirt with thin green vertical stripes and white pants. Her silver hair is lengthy. Her eyes are amber and beady.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She is the product a well kept family trust fund and as such has never really known need. While studying, she fell in love. They married and had a son. She has built up a small fortune and can afford her own way.
Motivation: She loathes her own lifestyle; and she is greedy
Flaws: Ugly, Depressed. Bonds: Slave, Rich, In love. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Criella Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has done her best to style her dark red hair to look like a famous performer. Her eyes are red.
Personality: Criella speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Over the years she perfected her riding and shooting skills. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Fighting, Artistic. Bonds: Poor, Nature. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 80 pp. Eye agate (10 gp). White pearl (160 gp).
Astar Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fletcher does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has no hair. He has gleaming, smiling gold eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Astar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Fletcher.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp.
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