Sannl Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown cloak. Her blonde hair is slicked back into a classic pompadour. She has gray eyes and a brown hat with a black feather.
Personality: She has always had a great fascination with Elven culture. She takes great joy in being the best Mercenary in town.
History: She was raised in a desert tribe. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.
Motivation: Wants to open a new tavern.
Flaws: Racist. Bonds: Immigrant, Job, Nature, Mentor. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 87 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Golden yellow topaz (1600 gp). Canary diamond (2000 gp). Hematite (8 gp). Banded agate (8 gp). White pearl (90 gp). Smoky quartz (50 gp).
Ellyjoybell Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She is physically well-built. She keeps her long brown hair kept up in a rat tail. Her violet eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Ellyjoybell was born in the east. At a young age she loved to build and create. Ellyjoybell was born on a far eastern island where she grew up under the tutelage of her father, an expert Engraver. She has worked as a Engraver like her father before her.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Persistence. Flaws: Forgetful. Bonds: Job, Immigrant, Adventurer. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 18000 cp.
Caelynn Raethran, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tattered old clothes. Her silver hair is lengthy and is close to two feet long. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is frequently practicing swordplay.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When Caelynn reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Flaws: Ugly. Bonds: Criminal record, Military, Immigrant, Slave. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Chalcedony (60 gp). Zircon (60 gp). Tourmaline (50 gp).
Daar Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear green clothing when she does not wear armor. She carries a battered mace and tarnished nunchaku as well. Her black crest is thinning but still full. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She got into the Shipwright business at a young age. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has drifted from career to career and currently works as a Shipwright.
Motivation: Wants to open a new tavern; and to be a butcher again
Ideals: Fighting, Optimist. Flaws: Addict, Fearful, Racist. Bonds: Job. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. 1 Minor magic item.
Murook Fidget, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female is wearing the road beaten gear of a warrior. She is tall, broad shouldered and powerfully built. Her hair is cut close to her head. Her eyes are brown and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She comes from a rich southern family. Murook was born on a far southern island where she grew up under the tutelage of her father, an expert Adventurer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Murook fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and money/treasure
Ideals: Fighting, Joker, Optimist. Bonds: Rich, Immigrant, Family. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 77 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: Just what you see.
Skoth Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a white cloak and cross-gartered brown stockings. He wears his hair in dreadlocks. He has several tiny ruby earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Skoth took refuge in the large cave and found the beat up falchion and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 9)
Armor Class 12
Hit Points 71 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Gresham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His hair is auburn and curly. His eyes are likewise green.
Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the south
Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Rich, Job. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 125 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. Peridot (70 gp). White opal (1000 gp). Red garnet (150 gp). Onyx (70 gp). Rose (70 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!