Hirrathak Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has moderate length white crest. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He plays an instrument quite well.
History: He got into the Junk Dealer business at a young age. His necromantic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: Further expansion of business.
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Job. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 23000 sp.
Jade Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a warhammer. He keeps his orange fur in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mason and was forced into it by his family
Ideals: Philantrophist, Artistic. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +4
Possessions: 18000 sp.
Darrow Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy red pantaloons and a white scarf and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. His blue eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Opinionated, Philantrophist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Roofer
Voice: Sensual and smooth
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Caeldrim Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has auburn hair. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he has a crush on the local miner
Ideals: Logical. Flaws: Ugly, Disease, Depressed. Bonds: Has a crush. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Just what you see.
Direcris Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He is portly but not overly obese. He has styled his scarlet crest well, parting it to the right. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Military. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 4000 cp.
Abad Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of his god on his torso. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Abad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Soapmaker, who enjoyed hunting, Abad was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He struck the Spice Merchant job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a soapmaker again
Flaws: Antagonistic. Bonds: Military, Nature, Job, Enemies. Occupation: Spice Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Taklinn Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His left hand appears badly burned and disfigured. His tied-back hair is golden. His amber eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Dragonborn people; and many giants want him driven away
Ideals: Passionate, Opinionated, Artistic, Logical. Flaws: Racist. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Blue quartz (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
