Ishte Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and black handkerchief worn on her right side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her white hair is thinning but still full. Her white eyes are slightly larger than normal.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a very good compulsive liar and kleptomaniac.
History: Ishte was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and sabotage a competitor
Ideals: Optimist. Bonds: Criminal record, Family, Has a crush, Job. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 200 sp. Silver ewer (10 gp).
Nordak Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. His hair, while still mostly white, has prominent grey streaks. His eyes are violet.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Depressed, Shy, Disease, Impulsive. Bonds: Job. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
Possessions: 600 gp.
Arannis Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His clothes are grease stained in places. He wears his auburn hair up in a very large beehive style do. His half smiles and gray eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He's in love; and he is content
Ideals: Joker. Flaws: Forgetful. Bonds: Poor, Immigrant, Attractive. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp. 1 Darkwood Buckler.
Ermina Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing a perfectly clean shirt and pair of pants. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her blonde hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a font of random trivia from the lore and stories she has discovered
History: Ermina was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now spends her time doing works of charity.
Motivation: Expand her business; and money/treasure
Ideals: Logical, Philantrophist. Bonds: Attractive, Rich, Job, Mentor. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Leaf Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears bulky pastel painted plate armor. Her yellow fur is thinning but still full. Her eyes are amber.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She got into the Mayor business at a young age. She has chosen to use the inheritance that was left to her frivolously. She became a Mayor soon after.
Motivation: To pay off her debts; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Bonds: Job, Rich, Debt. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Onyx (50 gp). Jasper (50 gp). Deep blue spinel (400 gp).
Sindri Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears baggy blue pantaloons and a tan scarf. His whole body is exceptionally muscular. His black hair is still thick. He wears large thick round spectacles.
Personality: Sindri is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made him what he is. He worked as a nervous Roofer and found it very stressful. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Extrovert. Bonds: Immigrant, Enemies, Mentor, Job. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 69 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
Possessions: 6000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).
Lidda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to cover her moderate length blonde hair. She wears an eyepatch.
Personality: Eccentric and domineering, Lidda will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made her what she is. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Stableman
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp. Deep green spinel (70 gp).
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