Dondon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the north. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better trade route.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Bonds: Attractive, Adventurer, Immigrant, Job, Criminal record. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 6 (-2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Dee Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses like a well dressed Shepherd does. Her hair is brown, silky, and of moderate length. Her eyes are likewise violet.
Personality: She is business-like. She takes instructions and follows them to the letter. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in the east her family was never financially stable. A gifted student she started as a Jeweler, but she got bored and became a Shepherd. She has set out to sabotage the competition.
Motivation: Expand her business; and a deep hatred of orcs
Ideals: Professionalism. Bonds: Job, Poor, Attractive, Enemies. Occupation: Shepherd
Voice: Timid voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Mugrunden Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man likes to wear black tank tops with white pants. His long rusty crest is drawn into a two foot long braid. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. Mugrunden was born on a far eastern island where he grew up under the tutelage of his mother, an expert Tanner. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Joker, Logical, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 22 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 1900 gp. Old masterpiece painting (1800 gp).
Darrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish chestnut hair is in a traditional bowl cut. This violet eyed easterner is not easily forgotten.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Racist. Bonds: Mentor, Criminal record, Job. Occupation: Ploughman
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 45 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Jasper (30 gp). Onyx (30 gp). Sardonyx (30 gp).
Jane Graeme, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing a long, grey, dusty cloak. She keeps her long silver hair kept up in a rat tail. She wears an eyepatch.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was raised in a desert tribe. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 400 sp.
Drusilia Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long silver hair is drawn into a two foot long braid. Her hazel eyes peer out from beneath her Stetson tan hat.
Personality: Stoic and calm, she prefers to meditate than take action. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is the product a well kept family trust fund and as such has never really known need. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has dedicated herself to building a better trade route.
Motivation: Meet up once more with her childhood friend; and she uses money and sex appeal to get what she needs
Ideals: Fighting, Disciplined. Bonds: Adventurer, Rich, Military, Attractive. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Crampernap Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue top hat and blue clothes. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Roofer business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Philantrophist, Opinionated. Flaws: Insane, Antagonistic. Bonds: Job, Nature. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 sp.
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